u4gm How to Handle ARC Raiders 1.11 Kettle Nerf Fast

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u4gm How to Handle ARC Raiders 1.11 Kettle Nerf Fast

Messagepar MidnightPoet » 14 Jan 2026, 10:46

I logged in after the 1.11.0 downtime expecting the usual "numbers tweak" patch, but the first raid told a different story. People are moving slower, checking corners again, and you don't hear the same nonstop spray echoing across Stella Montis. I'd stocked up earlier and even browsed Arc Raiders Items for sale to round out a couple of loadouts, but this update makes you rethink what you actually need to carry, because the old crutches don't hit like they did.

The Kettle Isn't a Free Win Anymore

The Kettle was the big problem child, and yeah, it finally got brought back down to earth. Before, you could run a grey-tier Kettle and still bully teams holding solid angles. Just hold mouse, walk forward, profit. Now the slower rhythm bites you the second you get sloppy. Miss a burst and you feel it. The TTK swings hard, and fights that used to end in a blink suddenly stretch out long enough for a third party to show up. Clearing buildings is riskier too, because you can't "paint the doorway" and call it a plan. You're swapping to cover, shoulder peeking, and actually timing pushes with your squad again.

Trigger 'Nade Spam Finally Calms Down

The other change you notice fast is the Trigger 'Nade. Lately it's been pure bunker misery: step in, eat damage, step out, repeat until someone gets impatient and dies. With the effectiveness toned down, there's finally space to play around it. You can bait the toss, reposition, and still have enough health to commit. It's already changing what people pack. I'm seeing more lures, more standard frags, even some odd utility picks that didn't have a place when splash damage did all the work. It's not that grenades are useless now. It's that you can't win off muscle memory alone.

Darker Nights and the Abyss Look

On the visual side, Stella Montis Night feels nastier in a good way. The lighting tweaks make those long sightlines more threatening, and snipers don't telegraph as clearly as they used to. Pair that with the Abyss cosmetic set and you get this weird, tense stealth vibe. The set leans into a deep-sea horror style—dark surfaces with subtle glow—and in the new shadows it actually helps you disappear. You'll catch yourself pausing in doorframes, listening for steps, because it's easier than ever to miss someone tucked into a corner.

The Economy Breathes Again

Fixing the key card duplication exploit might be the quiet MVP of the patch. The endless bunker loops were warping everything: blueprints felt cheap, and legit runs felt pointless when someone else was printing loot. Now high-tier rooms feel contested again, and tokens matter in a way they haven't for a while. If you're behind after the fix and don't feel like living in low-risk routes for a week, it's nice knowing there are legit marketplaces like u4gm where players can pick up currency or items and get back to experimenting with new builds without the whole grind turning into a second job.
MidnightPoet
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